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I am currently working on a new pixel-art game built with Godot ๐ฎ:
- Developing gameplay systems and core mechanics with my first serious game-engine workflow ๐ง
- Creating pixel art and animations with LibreSprite ๐จ
- Building professional-grade architecture with established game development patterns and clean code principles for scalability and maintainability ๐๏ธ
This is my first real serious game project built with a game engine, and I am putting full focus into it ๐.
Transparency & Community:
- ๐ฎ The game will be released free across game distribution platforms
- ๐ Full source code publicly available on GitHub
- ๐ Daily development log tracking features, improvements, and bug fixes in real-time
- Level Design: First level layout and progression
- Player Character: Idle, movement, jump, attack, death, and knockback animations and logic
- Narrative Setup: Introductory cutscenes for story context
- Visual Assets: Foreground and background tileset graphics
- Dynamic Platforms: Moving platforms with lever/trigger activation and enemy support
- Enemy System: 2+ enemy types with both static patterns and basic AI pathfinding
- Collectibles: Pickup system for items and rewards
- Checkpoint System: Save/respawn mechanics
- In-Game UI: Player health display, collectible counter, tip texts, autosave notifications
- Dialogue System: Full dialogue framework for cutscenes and character interactions
- Finalizing Level 1 content and flow
- Cutscene polish and animation refinement
- Boss fight implementation for Level 1
- Level 2 design and assets
- New gameplay mechanics for Level 2
- Splash screens and branding
- Main menu with dynamic control settings (Keyboard/Mouse and Controller support)
I am a passionate gamer turned aspiring independent game developer ๐ฎ.
That passion led me to study Computer Engineering at Politecnico di Milano, where I am now in the final year of my MSc in Computer Science and Engineering ๐.
I am currently working on my thesis at NECST Lab, researching Graph Reinforcement Learning (GRL) for optimizing Electric Vehicle Charging Stations (EVCS) placement in power grids to maximize resilience against load altering attacks. The work combines dynamic electrical simulation, network optimization, and advanced ML modeling to strengthen critical infrastructure ๐โก.
Technologies and tools I actively use across projects ๐
Some of the projects I am most proud of, from game development to systems and software engineering ๐.
| Project | What I Built | Stack |
|---|---|---|
| CG-PROJECT-2024 | A small game developed in C++ with Vulkan, focused on real-time graphics and engine-level programming. | C++, Vulkan |
| SE1-PROJECT-2023 | A digital multiplayer adaptation of the board game My Shelfie with online play support. | Java, JavaFX, RMI, TCP |
| ItoAI-ASSIGNMENTS-2024 | Study and implementation of core AI algorithms, including techniques relevant to game intelligence. | Python, AI Algorithms |
| DIMA-PROJECT-2025 | Cross-platform mobile app developed with Flutter in collaboration with AVIS Varese. | Flutter, Dart |
| IoT-CHALLENGES-2025 | Practical and theoretical challenges focused on Internet of Things systems. | Python, ESP32, Wokwi, Wireshark, LoRa, Node-RED |
| SE2-PROJECT-2024 | Requirements and design documentation for a large-scale software project (RASD + DD). | Software Engineering, Documentation, Alloy |
| PC-ASSIGNMENTS-2024 | Parallel programming assignments using distributed and shared memory models, including GPU acceleration. | MPI, OpenMP, Pthreads, CUDA |
| TIW-PROJECT-2023 | Full-stack web application developed both as pure HTML and as a Rich Internet Application. | SQL, Java Servlet, HTML, CSS, JavaScript |
| VLDDV-ASSIGNMENTS-2024 | SQL and NoSQL (MongoDB) analysis on very large datasets, including querying and analytics workflows. | SQL, MongoDB, Data Analysis |
| API-PROJECT-2023 | Project focused on data structures and algorithms to maximize time and space efficiency. | C, Algorithms, Data Structures |
| RL-PROJECT-2023 | VHDL project implementing an FSM component to interface with data memory. | VHDL, FSM, Digital Design |
The projects that best represent my current direction as a developer ๐ฅ.
I have been deeply passionate about tabletop role-playing games for over 5 years ๐ญ.
I love being both a player and, especially, a Game Master. So far I have run campaigns in:
- Dungeons & Dragons 5E
- Blacksad RPG
- Not the End
I have also studied and explored these systems:
- Avventure nella Terra di Mezzo (5E)
- Inferno (5E)
- Memento Mori
- and soon, Adventure Time RPG!
Storytelling, systems design, and collaborative creativity from TTRPGs strongly influence how I approach game development.
I am open to collaborations, game-dev chats, and new opportunities. Feel free to reach out anytime โ๏ธ.

