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The example was only working with mono audio files, despite the visible effort to make it work with both mono and stereo.
Field
nsamplesof andspWaveBufactually represents the number of samples for one channel (as in L/R channels) only. When reading a stereo file, previous code was telling the dsp that it had to read twice more samples than were stored in the buffer, which resulted in audio being chopped (played for 120ms, the length of the buffer, then cut for 120ms), and surely a UB