solve issue #2707 (software skinning requires mesh normals)#2708
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stephengold wants to merge 2 commits intomasterfrom
Open
solve issue #2707 (software skinning requires mesh normals)#2708stephengold wants to merge 2 commits intomasterfrom
stephengold wants to merge 2 commits intomasterfrom
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This pull request updates the copyright year and introduces null checks for the normal buffer in SkinningControl.java to prevent potential null pointer exceptions when skinning meshes without normals. A review comment suggests refining the condition for updating the normal buffer to check for the data buffer's presence instead of just the vertex buffer to avoid redundant GPU uploads.
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This pull request adds null checks in SkinningControl.java to allow animated meshes without normals to use software skinning in the new animation system.
Animated meshes without normals are probably rare, so I didn't make any effort to optimize the loop for that case.
I tested this code on the test app from issue #2707, and it ran without crashing, so this PR should solve issue #2707.
I also tested the same app with hardware skinning preferred, and it ran without crashing, so there doesn't seem to be any corresponding issue for hardware skinning.