fix(iOS): dispatch completion to main thread in handlePreloadedImage#222
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fix(iOS): dispatch completion to main thread in handlePreloadedImage#222
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handlePreloadedImage was calling completion() synchronously on the Rive C++ runtime's background import queue, but completion triggers releaseFile() which asserts main thread via dispatchPrecondition.
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Fixes #221
handlePreloadedImagewas callingcompletion()synchronously on the Rive C++ runtime's background import queue, butcompletiontriggersreleaseFile()which asserts main thread viadispatchPrecondition. Every other asset path inReferencedAssetLoaderalready dispatches to main before callingcompletion()— this was the only one missing it.Crash stack (reproduced locally)
Reproduced using the Out-of-Band Assets (Suspense) exerciser which calls
RiveImages.loadFromURLAsyncand passes the preloadedRiveImageviareferencedAssets.