fix(android): Bug fixes and improvements collection#19
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fix(android): Bug fixes and improvements collection#19
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Moves the Android SDK flake.nix from the ephemeral .devbox/virtenv
directory to devbox.d/<plugin-name>/ so the flake and its lock file
can be committed and version controlled per-project.
**Changes:**
- Copy flake.nix to `{{ .DevboxDir }}` instead of `{{ .Virtenv }}`
- Update core.sh to look for flake in ANDROID_CONFIG_DIR first
- Update README to clarify flake.lock location and purpose
- Add react-native example devbox.d configs to demonstrate structure
**Benefits:**
- Projects can version control their flake.lock for reproducible builds
- Each project can have different Android SDK versions/configurations
- Lock file updates via `devbox run devices.sh sync` or `nix flake update`
- Consistent with where device configs live (devbox.d/)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implements a two-stage configuration model for reproducible Android builds: - **Stage 1**: Edit env vars in devbox.json (easy to change) - **Stage 2**: Run `android:sync` to generate lock files (commit to git) **Changes:** 1. **android.lock file** - Pins Android SDK configuration - Generated from env vars by `android:sync` command - Committed to git for team-wide reproducibility - Makes SDK changes reviewable in PRs 2. **Unified sync command** - `devbox run android:sync` - Generates android.lock from env vars - Regenerates devices.lock from device JSONs - Syncs AVDs to match device definitions - One command to sync all configuration 3. **Drift detection** - Warns on shell init if config is out of sync - Compares env vars with android.lock - Shows which values don't match - Provides clear instructions to fix 4. **Comprehensive documentation** - Explains env var → lock file model - Step-by-step update guide - Separates Android SDK updates from nixpkgs updates - Clarifies why reproducibility matters **Benefits:** - Reproducible: Lock files ensure identical builds across team - Reviewable: SDK changes visible in PRs - Explicit: Must run sync to apply changes (no accidents) - Detectable: Warns if env vars drift from lock file **Example workflow:** ```sh devbox run android:sync git add devbox.json devbox.d/ && git commit ``` Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Adds lightweight health checks that run automatically on shell init for both Android and iOS environments. Shows a simple ✓ checkmark if everything is good, or detailed warnings if issues are detected. **Changes:** 1. **doctor-init.sh scripts** - Lightweight checks for shell init - Android: Checks SDK, tools, and config drift - iOS: Checks Xcode, simctl, and device lock - Silent output if healthy: just "✓ Android" or "✓ iOS" - Verbose output if issues: lists problems with fix instructions 2. **Integrated drift detection** - Moved from setup.sh to doctor - SDK drift warning now part of doctor-init check - Shows config mismatches between env vars and android.lock - Provides clear fix instructions 3. **Improved full doctor command** - Comprehensive diagnostics - Android: New doctor.sh script with structured output - iOS: Enhanced doctor output in plugin.json - Both show categorized checks with clear ✓/✗/⚠ indicators 4. **Better UX** - Immediate feedback on environment health - No more silent failures or hidden misconfigurations - Quick visual confirmation that environment is ready - Detailed diagnostics available via `devbox run doctor` **Example output (healthy):** ``` ✅ [OK] Android setup complete ✓ Android ✅ [OK] iOS setup complete ✓ iOS ``` **Example output (with issues):** ``` ✅ [OK] Android setup complete⚠️ Android issues detected: - Config drift: env vars don't match android.lock Config differences: ANDROID_BUILD_TOOLS_VERSION: "36.1.0" (env) vs "35.0.0" (lock) Fix: devbox run android:sync Run 'devbox run doctor' for more details ``` Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Moves automatic doctor checks from user/ to init/ layer for better separation of concerns. **Structure:** - init/doctor.sh - Automatic health check (runs on shell init) - user/doctor.sh - Full diagnostic report (user-invoked command) **Rationale:** - user/ should only contain user-invokable commands - init/ contains automatic initialization logic - Clearer layering between public API (user/) and internal (init/) No functional changes, just better organization.
…nd cleanup Fixes bugs and code smells identified in PR review: Security Fixes: - Fix printf format string vulnerability in both doctor scripts - Changed from 'printf "$var"' to 'printf '%s' "$var"' to prevent format string interpretation if env vars contain % characters Code Quality Improvements: - Extract drift detection to shared function (drift.sh) - Eliminates ~25 lines of duplication between init/doctor.sh and user/doctor.sh - Single source of truth for env var vs android.lock comparison - Refactor sync command into modular helper functions - android_generate_android_lock() - Generate android.lock from env vars - android_regenerate_devices_lock() - Regenerate devices.lock - android_sync_avds() - Sync AVDs with device definitions - User-facing 'android:sync' remains simple (3 function calls) Backwards Compatibility Removal (pre-1.0 cleanup): - Remove all legacy fallback paths from core.sh: - ANDROID_RUNTIME_DIR fallback (deprecated) - DEVBOX_PROJECT_ROOT fallback (deprecated) - DEVBOX_PROJECT_DIR fallback (deprecated) - DEVBOX_WD fallback (deprecated) - Relative path fallback (deprecated) - Remove legacy state file fallbacks from android.sh: - Legacy emulator-serial.txt location - Legacy app-id.txt location - Remove legacy fallback from emulator.sh: - Legacy emulator-serial.txt location - Now requires ANDROID_CONFIG_DIR (fails cleanly if not set) Net Impact: - 7 files changed: +172 insertions, -205 deletions (net -33 lines) - 0 legacy fallbacks remaining - Code is cleaner, safer, and ready for 1.0 release Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
React Native 0.83 does NOT require NDK to be pre-installed: - React Native ships precompiled (since 0.71) - No native C++ code compilation in standard RN apps - New Architecture disabled (newArchEnabled=false) - Gradle can download NDK if truly needed Previous defaults: - ANDROID_INCLUDE_NDK: true (unnecessary) - ANDROID_NDK_VERSION: 29.0.14206865 (broken on aarch64-darwin) - ANDROID_INCLUDE_CMAKE: true (unnecessary) New defaults (matching Android plugin): - ANDROID_INCLUDE_NDK: false - ANDROID_NDK_VERSION: 27.0.12077973 (more stable) - ANDROID_INCLUDE_CMAKE: false This fixes Nix build failures on platforms where NDK 29 has limited support (aarch64-darwin, aarch64-linux) per nixpkgs PR #379534. Benefits: - Faster devbox shell initialization (no NDK download) - Avoids nixpkgs platform support issues - Smaller SDK footprint - Still works perfectly for standard React Native development See notes/NDK_NOT_NEEDED.md for detailed analysis. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Add detection for hash mismatch issues in Android SDK builds, which occur when Google updates files on their servers without changing version numbers. Changes: - Detect "hash mismatch" and dependency failure patterns in nix build output - Show user-friendly error message with 3 workaround options: 1. Use local Android Studio SDK (ANDROID_LOCAL_SDK=1) 2. Update nixpkgs to get latest hashes (nix flake update) 3. Run on Linux x86_64 where builds are more reliable - Add --show-trace flag to nix build for better debugging - Link to nixpkgs issues for reference This is a known recurring issue with Android SDK in nixpkgs due to Google's practice of updating files at stable URLs without version changes. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Add tooling to automatically detect and fix Android SDK hash mismatches that occur when Google updates files on their servers without changing version numbers. New Features: - hash-fix.sh script that: - Detects hash mismatches from nix build errors - Downloads files and computes correct hashes - Updates android.json with hash overrides - devbox run android:hash-fix command for easy fixing - Enhanced error messages with fix guidance - Preserve error logs for analysis Changes: - plugins/android/virtenv/scripts/domain/hash-fix.sh (NEW) - auto: automatic detection and fix - detect: parse hash mismatch from nix stderr - compute: download and compute SHA1 hash - update: update android.json with override - plugins/android/virtenv/scripts/platform/core.sh - Keep nix stderr logs instead of deleting them - Detect hash mismatch patterns in errors - Show "devbox run android:hash-fix" suggestion - Save error log path for hash-fix script - plugins/android/virtenv/flake.nix - Add hash_overrides support in android.json - Prepared for future overlay-based hash patching - plugins/android/plugin.json - Add hash-fix.sh to deployed scripts - Add android:hash-fix devbox command This addresses the recurring nixpkgs issue where Google updates Android SDK files at stable URLs, breaking Nix's content-addressable builds. Related: NixOS/nixpkgs#511856 (our upstream PR to fix platform-tools hash) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Improve UX by automatically running hash-fix when a mismatch is detected, eliminating the need for users to remember a separate command. Changes: - core.sh: Automatically run hash-fix.sh when hash mismatch detected - hash-fix.sh: Add quiet mode (verbose only when run manually) - plugin.json: Manual command uses verbose mode for details User Experience: BEFORE: $ devbox shell [error message suggesting devbox run android:hash-fix] $ devbox run android:hash-fix [fix happens] $ devbox shell [works] AFTER: $ devbox shell [detects + fixes automatically] $ devbox shell [works] The fix is automatic - users just need to run 'devbox shell' twice. We can't make it fully silent because the Nix build fails before we can restart it, but this is the best reasonable UX. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
BREAKING CHANGE: Hash overrides now stored in committed location to ensure reproducibility across the team. Problem: - Hash overrides were stored in .devbox/virtenv/android.json (gitignored) - Each developer had to fix hash mismatches individually - CI/CD would fail without the fix - No reproducibility across team Solution: - Store overrides in devbox.d/plugin-name/hash-overrides.json (committed) - init-hook.sh merges overrides into android.json during shell initialization - Developers commit the file → whole team gets the fix - Reproducibility preserved ✅ Changes: - hash-fix.sh: Write to hash-overrides.json in committed location - init-hook.sh: Merge hash-overrides.json into android.json on init - core.sh: Instruct users to commit hash-overrides.json - config/README.md: Document hash-overrides.json purpose and workflow - config/hash-overrides.json.example: Show file format User Workflow: 1. devbox shell → auto-fix creates/updates hash-overrides.json 2. devbox shell → works with fixed hash 3. git add devbox.d/*/hash-overrides.json && git commit 4. Team pulls → everyone gets the fix The file should be committed and is safe to keep (stale overrides are harmless). Remove entries when they're no longer needed (after nixpkgs updates). Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Fix missing jq availability check in drift detection - Fix race condition in stderr file creation (use mktemp) - Add ANDROID_CONFIG_DIR validation in hash-fix - Add trap for guaranteed temp file cleanup - Fix boolean normalization consistency - Extract config vars to readonly array - Refactor hash-fix into smaller, focused functions - Add logging utility functions for cleaner code Resolves high-priority bugs and code smells from PR review. Keeps iOS and Android scripts separate as they are independent plugins.
The previous attempt to disable NDK (commit 036cbb1) assumed Gradle could auto-download NDK at build time. However, this fails because: 1. Nix-provided Android SDK path is read-only 2. Gradle cannot install NDK to /nix/store/.../androidsdk/ 3. Build fails with: 'SDK directory is not writable' Error from CI: Failed to install the following SDK components: ndk;27.0.12077973 NDK (Side by side) 27.0.12077973 The SDK directory is not writable (/nix/store/.../androidsdk/libexec/android-sdk) Solution: Re-enable ANDROID_INCLUDE_NDK and ANDROID_INCLUDE_CMAKE in the react-native plugin to ensure NDK is provided by Nix upfront. This uses NDK 27.0.12077973 (more stable than 29.x) which has better platform support while avoiding the aarch64-darwin issues. Fixes: android-max E2E test failure in CI
The previous fix used 'trap ... EXIT' which persists across the entire script. When the function returned, temp_dir went out of scope but the trap remained active, causing 'unbound variable' errors. Error in CI: devices.sh: line 1: temp_dir: unbound variable Solution: Use 'trap ... RETURN' for function-scope cleanup. The trap is automatically removed when the function returns. Fixes: Android E2E max test bash error
API 21 (Android 5.0) system images are not available in Nix SDK, causing E2E tests to fail with missing system image errors: ⚠ System image not available (API 21, tag google_apis) ERROR: 1 device(s) skipped due to missing system images (strict mode) API 24 is more appropriate as: - React Native examples already use minSdkVersion = 24 - API 24 (Android 7.0) is widely supported - System images are available in Nix This aligns the min device configuration with actual app requirements. Fixes: Android E2E max test missing system image error
Problem: - Hash overrides were defined in android.json but never used - flake.nix read hashOverrides but didn't apply them to derivations - platform-tools_r37.0.0-darwin.zip hash mismatch on macOS Solution: 1. **Implement overlay in flake.nix**: Apply hashOverrides by wrapping fetchurl to use custom sha256 when URL matches 2. **Add platform-tools hash override**: Include correct hash for platform-tools r37.0.0 darwin in config/hash-overrides.json Changes: - plugins/android/virtenv/flake.nix: * Add pkgsWithOverrides that applies fetchurl overlay when hashOverrides exist * Use pkgsWithOverrides for androidenv instead of plain pkgs - plugins/android/config/hash-overrides.json: * New file with platform-tools r37.0.0 darwin hash Technical Details: - Uses Nix overlay to intercept fetchurl calls - Checks if fetched URL matches any in hashOverrides - Substitutes sha256 when match found - Only applies overlay if hashOverrides non-empty (zero overhead otherwise) Impact: - Fixes Android SDK build failures on macOS - Projects can now override hashes via devbox.d/android/hash-overrides.json - Hash override mechanism now fully functional Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
The hash override implementation introduced a typo on line 125: - Used: config.includeCmake (lowercase 'c') - Should be: config.includeCMake (uppercase 'C') This caused Nix evaluation to fail with: error: attribute 'includeCmake' missing Fixed by correcting the case to match the config definition. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Fix timeout issue in CI where device sync attempts to create AVDs for all devices in the lock file, even when ANDROID_DEVICES filters to a subset. This caused strict mode failures when system images were only downloaded for the filtered devices. Changes: - Parse ANDROID_DEVICES and filter devices before syncing - Skip devices not in the filter list - Add filtered count to sync summary output Root cause: - CI sets ANDROID_DEVICES=max to only test max device - Lock file contains both min (API 21) and max (API 36) devices - Nix flake only downloads system images for API 36 (filtered) - Sync attempted to create both AVDs - API 21 failed due to missing system image - Strict mode (--pure) caused sync to fail and block emulator startup - Test hung indefinitely waiting for emulator Fixes: #17 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Fix CI flakiness caused by: 1. Android AVD setup processing all devices from lock file 2. iOS test detecting crashes in unrelated system services Android fix: - Filter devices in android_setup_avds() based on ANDROID_DEVICES - Prevents emulator startup from failing when non-filtered devices have missing system images in strict mode - Completes the fix from previous commit which only filtered sync iOS fix: - Filter simulator logs to only our test app process (process == "ios") - Prevents false positives from Apple system services (NewsToday2, etc.) that crash/assert in CI simulator environments - Apply filtering to all log capture points: liveness check, soak period, crash detection, and cleanup Root cause (Android): - CI sets ANDROID_DEVICES=max - android_setup_avds() read ALL devices from lock file - Tried to create AVDs for both min (API 21) and max (API 36) - API 21 system image not downloaded (filtered by flake eval) - Emulator setup failed in strict mode -> emulator never started - Test hung for 30 minutes until timeout Root cause (iOS): - Crash detection pattern "Assertion failure" matched all simulator logs - Apple's NewsToday2 background service crashed in CI environment - Test failed on false positive from unrelated process Fixes: #17 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Fix CI timeout caused by device filtering mismatch and add comprehensive logging improvements with early failure detection. Root cause: - CI sets ANDROID_DEVICES=max expecting filename-based filtering - Filtering checked .name field (medium_phone_api36) not filename (max) - No devices matched → emulator never started → 25-minute timeout Changes: 1. Device filtering fix - Add filename metadata to devices.lock during eval - Filter by filename (min/max) instead of .name field - Pre-1.0: No backwards compatibility - old lock files must be regenerated - Error with clear message if filename metadata missing 2. Logging improvements - Show available devices when filtering - Distinguish filter errors (config) vs. system image missing (environment) - Clear hints when filtering fails - Early validation that filtered list is non-empty 3. Early failure detection - Filter validation: Fail immediately (<1s) if no devices match - Process detection: Check emulator process started within 30s - Crash detection: Monitor if process terminates during boot - Fail fast instead of 25-minute timeout Impact: - Valid filter (ANDROID_DEVICES=max): ❌ 25min timeout → ✅ ~2min pass - Invalid filter (typo): ❌ 25min timeout → ✅ <30s fail with clear error - System image missing: ❌ 25min timeout → ✅ <30s fail with hint Breaking changes (pre-1.0): - Lock files must be regenerated with: devbox run android.sh devices eval - ANDROID_DEVICES filter now matches filename only (not .name field) - Old lock files without filename metadata will fail with clear error Fixes: #17 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
…f pixel_api21 The min device was updated from API 21 to API 24 in commit a1f92b6, but the validation test was still checking for the old device name. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Problem: When verify-emulator-ready detects no emulator process and exits with failure, deploy-app was blocked waiting for it to complete successfully, causing a 30-minute timeout instead of failing fast. Solution: 1. Change deploy-app dependency from process_completed_successfully to process_completed so it runs even when verify-emulator-ready fails 2. Add status file check in deploy-app that reads emulator-boot.status and exits immediately if emulator boot failed 3. This allows the suite to fail within ~30 seconds instead of timing out Now when filtering removes all devices or emulator startup fails: - verify-emulator-ready detects failure in 30s and exits with code 1 - deploy-app runs, sees the failure status, and exits immediately - Suite fails fast with clear error instead of 30-minute timeout Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Problem: Scripts use #!/usr/bin/env sh but trap ... RETURN is bash-only. In CI (ubuntu), /bin/sh is dash which doesn't support RETURN traps, causing 'trap: RETURN: bad trap' errors during Android SDK evaluation. Root cause: - trap ... RETURN is a bash extension for function-scope cleanup - POSIX sh doesn't have this feature - Even though bash is in devbox packages, sourced scripts may run in sh Solution: Replace trap ... RETURN with manual cleanup before each return statement. Files changed: - plugins/android/virtenv/scripts/platform/core.sh - resolve_flake_sdk_root(): Clean up temp stderr file before each return - plugins/android/virtenv/scripts/user/devices.sh - android_sync_avds(): Clean up temp directory before each return This makes scripts fully POSIX-compliant and portable across all shells. Error resolved: trap: RETURN: bad trap (during nix flake evaluation) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Change all plugin scripts from #!/usr/bin/env sh to #!/usr/bin/env bash to ensure reproducible execution using the bash version locked in devbox packages. Rationale: 1. Reproducibility: Always use devbox-locked bash, not system sh/dash 2. Consistency: Same shell everywhere (no mixed sh/bash behavior) 3. POSIX-safe: Scripts remain POSIX-compliant (no bash-specific features) 4. Future-proof: Can use bash features if truly needed later Problem with previous approach: - Mixed shebangs (#!/usr/bin/env sh and #!/usr/bin/env bash) - Sourced scripts inherit caller's shell (could be dash/sh/bash) - Even though bash is in devbox packages, scripts might run in system sh Changes: - 26 scripts updated across all plugins (Android, iOS, React Native) - Only shebang changed (#!/usr/bin/env sh → #!/usr/bin/env bash) - No functional changes to script logic - Scripts remain POSIX-compliant Files affected: Android (11 scripts): - lib/lib.sh, platform/*, domain/*, init/setup.sh, user/* iOS (11 scripts): - lib/lib.sh, platform/*, domain/*, init/setup.sh, user/* React Native (4 scripts): - lib/lib.sh, init/init-hook.sh, user/rn.sh, user/metro.sh This ensures all scripts execute with the same bash version across all environments (local dev, CI, different systems). Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Root cause: cleanup-app processes were running adb/xcrun commands without checking if the emulator/simulator was available. When device boot or app deployment failed, adb would wait indefinitely for a non-existent device, causing 30-minute CI timeouts. Changes: - Check deployment/verification status before running adb/xcrun in cleanup - Add 10s timeout to adb and xcrun commands using timeout wrapper - Skip log capture operations when verification fails - Applied fix to all test suites: android, ios, react-native (android, ios, all) Timeline before fix: - verify-emulator-ready detects failure at 0:30 - deploy-app fails immediately at 0:31 - cleanup-app hangs at 0:32 waiting for adb - Job times out after 30:00 Timeline after fix: - verify-emulator-ready detects failure at 0:30 - deploy-app fails immediately at 0:31 - cleanup-app skips adb, exits at 0:32 - Job completes with failure at ~0:35 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This was referenced Apr 21, 2026
Contributor
Author
|
Closing this PR to split into smaller, more focused PRs. This PR was too large at 3,086 lines with 64 files changed. Will be replaced with 4 smaller PRs:
Each will be <500 lines and focused on a single concern. |
Contributor
Author
|
This PR has been further split into 4 focused PRs: Bug Fixes:
Features:
Each PR is now under 500 lines and focused on a single concern, making them much easier to review. Total: ~1,518 lines across 4 PRs vs 3,086 lines in this PR. |
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Summary
Part 2 of 3 from split of #17 (~3,086 lines total, ~1,500 lines are auto-generated lock files).
Collection of bug fixes and improvements for Android plugin and test infrastructure.
Note: This PR is larger than the 800-line guideline because it combines all bug fixes. About 50% of the changes are auto-generated lock files which aren't really code to review. The actual reviewable code changes are ~1,500 lines.
Changes Included
Doctor Checks & Drift Detection
Hash Mismatch Auto-Fix
Device Filtering
Test Timeouts
Miscellaneous
Related PRs
This is part of a 3-PR split of #17:
All PRs are independent and can be reviewed in parallel.